COGAIN Symposium:
Communication by Gaze Interaction

Stuttgart, Germany • June 02-05, 2020

In collaboration with:



Important dates

Papers due: Jan 20, 2020
Feb 03, 2020
Feedback: Mar 02, 2020
Rebuttals: Mar 08, 2020
Decisions: Mar 13, 2020
Camera-ready: Apr 02, 2020


General co-chairs
Marco Porta
Diako Mardanbegi

Program co-chairs
Päivi Majaranta
Ken Pfeuffer

The 2020 COGAIN Symposium

The Symposium on Communication by Gaze Interaction organized by the COGAIN Association will be co-located with ETRA 2020, the ACM Symposium on Eye Tracking Research & Applications. ETRA 2020 will take place in Stuttgart, Germany, from June 2nd to the 5th.

Founded in 2008 as a continuation of the COGAIN Project (a network of excellence supported by the European Commission’s IST 6th framework program from 2004 to 2009), the COGAIN Association aims to promote research and development in the field of gaze-based interaction in computer-aided communication and control.

The COGAIN Symposium will be organized as a special session at ETRA. By combining our efforts with ETRA, we hope to encourage a broader exchange of knowledge and experiences amongst the communities of researchers, developers, manufacturers, and users of eye trackers.

We invite authors to prepare and submit papers and notes following the same ETRA's ACM format. Papers, up to 8 pages (+ 2 additional pages for references), can be submitted through the link (select the COGAIN track from the drop down list). Accepted articles will be published as adjunct ACM proceedings of ETRA 2020.

The COGAIN Symposium focuses on all those aspects of gaze interaction which have a clear connection with eye-controlled assistive technology. Thanks to its strong identity, the symposium will be the right venue to present advances in these areas, leading to new capabilities in gaze interaction, gaze enhanced applications, gaze contingent devices, etc. Unless the main focus is on assistive technology, the authors must clearly state how the paper advances or is linked with eye-controlled assistive technology. Topics of interest include, but are not limited to, the following subjects:

  • Eye-typing
  • Gaze-contingent devices
  • Gaze-enhanced games
  • Gaze-controlled robots and vehicles
  • Gaze interaction with mobile devices
  • Gaze-controlled smart-home devices
  • Gaze interfaces for wearable computing
  • Gaze interaction in 3D (VR/AR/MR & real world)
  • Gaze interaction paradigms
  • Usability and UX evaluation of gaze-based interfaces
  • User context estimation from eye movements
  • Gaze-supported multimodal interaction (gaze with multitouch, mouse, gesture, etc.)